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 Post subject: Re: SERVER UPDATES
Unread postPosted: Mon Oct 07, 2013 2:06 am 
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Posts: 265
9/30/2013 & 10/6/2013

9/30/2013
  • App changer Leather Armor added to Female Clothing 198-216
  • App changer Leather Armor added Male Clothing 259-276
  • App changer Helm 233. Wreath added.
  • Server Rules Book Updated
  • Fix issue with NPC's in Triel.
  • Nixies Grace changed to 1/min level, +4 on the stat boosts.
  • Epic Mass Heal: Fixed Heal and Undead Damage Ammount.
  • Temple of Auril moved to Amn Cloud Peak Mountains
  • Teleport scrolls added to Candlekeep Library
  • NPCs should be able to use HIPS now. Needs to be tested by a DM.
  • Wand of Purging: Clerics added as a usable class.


10/6/2013
  • Friendly Arm Inn Exterior set to no PVP temporarily.
  • Dead Crows Guild Hall added
  • Lower end staffs with blasting spells added to sorcerous sundries. Akroma
  • Loot items added to chests. Akroma & Luna
  • Added one chest to Gibberling cave and Maze under Gibberling cave
  • L'landra Forest DM areas added. 3 area's in total
  • Re-did the OUTCAST NECROMANSERS under HUMANOID. Changed their name to Necromancer, and split them into levle 8 & 16 cleric and wizard classes.
  • Made a lesser vampire and lesser mummy for low level undead events. They are under UNDEAD.
  • Updates from Duster. Minor Troll hide update, minor comliness scripts update and other.
  • APP CHANGER items from hoihe.
    • Black wizard robe for Lockon. Female 217 / Male 277
    • Two studded leather outfits put into leather and studded leather
    • One Longsword


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Thu Nov 07, 2013 2:30 am 
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10/20/2013 (ye we are a bit behind posting update notes)

General Stuff
  • Reserve feat winters blast will now use piercing cold from the frost mage prc.
  • Reserve feat rune of ice will now use piercing cold from the frost mage prc.
  • Shadow door might make you totally invisible again. Fix needs testing in game.
  • metaquads armor added to the app changer
  • Faehunden armor added to the app changer
  • Fix issue with Tenacious Plagues attack after round 1.
  • Fix issue with white mask theater quest that would let you do it over and over again.
  • FAI set back to PvP area.
  • Silverstar: PRC OPEN
  • Silverstar: Moon's Hand fixed
  • Silverstar: PRC Requirement loosened by QC request (Aelcar / Mentalist / DM Mouse)
  • Gondsman bleuprints checked and included. No idea what caused it.Still having problems with this.. need to look at
  • Trace Teleport tail (placeable) blueprint (bug report; likely solution)

Spellhook
  • Fixed a DC point calculation issue
  • Commented out Ranger and Paladin no-spellbook-variant code for efficiency
  • Included latest submitted stuff in terms of feat related code

Battlerager
  • Skill requirements changed to Intimidate 8, Lore 2, Perform 2
  • Improved Unarmed Combat given at level 3
  • Reckless Offensive at 4
  • Immunity to fear at level 2
  • +2 saves vs mind spells at level 2

Cavestalker
  • Verminshape ability progression bugfix

Moonblade spell
  • Duration issue fixed


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Fri Nov 15, 2013 2:36 am 
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Posts: 265
11/05/2013

  • DM Xzars items added to the loot table. Well over 100 items.
  • Fixed a few minor issue's with placable props
  • Beregost Thunder Hammer shop fixed/restored.
  • Dark12's app changer item added
  • Fixed claok with cross for certain races where it was not working.
  • One new cloak model added from Alezka. Ice/Cold themed. 218 in the app changer. It was previously added, but forgot to bump the number of cloaks so it couldn't be selected.
  • Old Sharran Guild Hall + Dungeon merged into one area and put back for DM use.
  • Placable Props shops added to Malt and the Friendly Arm Inn
  • Throwing Axes and Shurikens sold in stacks of 99 at Maltz, Friendly Arm Inn, Thunder Hammer and Nashkel Fletcher
  • Minor updates to Friendly Arm Inn Exterior.
  • Augment Summoning fix from Rasael.


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Mon Jan 06, 2014 3:08 am 
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Posts: 265
Early December Update

  • Placable Prop Merchant added to Shamath Shop area.
  • Tfunkes FOD Update merged in.
  • dm_reward_area1 had its contents merged into dm_reward_area2 and was deleted.
  • Misty Forest Spawn rate turned down a little bit.
  • Edens Morningstars and Full Plate for Atlas added to app changer.
  • Existing guild tokens if still needed to open doors will no longer have bonus properties.
  • Attempt to fix Curse of Loth Quest NPC brawl.
  • Updated WalkMesh Helper HAK imported for Developers.
  • Corm Orp / Darkhold package imported. Area does not have general access yet.
  • Gondsmith Gondsmans added and Alchemist itempropdef.2da adjustments for Rasael.
  • Greyfox tool from Duster added.
  • EDE Normal entrance requires a key again
  • Triel change by Tfunke for DM events
  • Batch of Updates from Duster


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Thu Jan 30, 2014 3:27 am 
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Posts: 265
1/7/2014

  • Fields of the dead area size reduced a little bit from 32x32 to 28x24 (Tfunke)
  • Vault of the Dead moved to Fields of the Dead (Tfunke)
  • Amn, LAke Wang Map deleted.
  • Fugue plane shrunk. Your should have a shorter walk now (Tfunke)
  • North, Thundars Ride map size reduce a little bit (Tfunke)
  • bg, farmland south - removed wayward gatekeeper trigger (Duster)
  • the nexus1 - lighting and other updates (Duster)
  • beregost - repaired multi-door issue. Also cleaned up some wayward light sources. (Duster)
  • conv_intro.dlg - revised to solve stalled user issue. Just checked the NWN1-style box to
  • Armor for Slunko, Stoneking, atlas,and Kellendril added to app changer.
  • Chain Shirt 88 + 89 added.
  • Full plate 190 + 191 added.
  • App changer adjustments from Duster to remove gloves on some of the clothing outfits.





1/21/2014

  • FOD Crypt Transition fixed (Tfunke)
  • Dead Crows Guild Update (ohboy)
  • Friendly Arm Inn. Some environmental sounds turned down a bit (like birds chirping).
  • Issue with Captain Pike fixed.
  • Shadow Adepts should no longer have a "special" VFX. This should avoid some metagaming problems.
  • BG, East Sewers: Area swapped for new one. New design, more summons friendly, user friendly, etc. Tfunke
  • BG, Palace District Sewers: Area swapped for new one. New design, more summons friendly, user friendly, etc. Tfunke
  • Fixed BG Sewer Maintenance Exit to the East Gate to use the proper exit point. Tfunke
  • North, Ant Burrow fixes from Tfunke
  • BG Farmlands Bandit Cave Tweaks: Tfunke
  • BG Gaveyard Cave Tweaks: Tfunke
  • Hilltop Ruins Level 2 Tweaks: Tfunke
  • App changer items added from Hoihe, Cubicle, Slunko, Arakes99, and 7threalm
  • App changer cloth female 219 - 227. Male 280-281
  • Cloak 171 - 172 added
  • Scale 36-38
  • Full Plate 192-200.
  • Mithral Full Plate 192-200
  • Leather 89-97
  • Mithral Chainshirt 86-89
  • Breastplate 138 / 67
  • ORDER OF THE BOW INITIATE: EXTEND RANGE ENABLED AGAIN
  • Reckless Offensive changed to target self.
  • Turn undead progression for Warpriest, Silverstar
  • Fix Silverstar spell progression

Cavestalker fixes:
  • AC now applied properly
  • Skills should no longer bug out
  • Cavestalker abilities should now reset themselves on rest if they stop checking whether to turn on or off at somepoint. (usually because of lag)
  • Verminshape now applies the proper ability scores.

Bow Initiate fixes:
  • Crash fix on account of unlimited ammo bows
  • Wallshooting fix
  • Critical range fix
  • Various optimizations
  • Addition of tested and working Ricochette ability for Warslinger

Sending fixes:
  • Expiry time made more reliable
  • Won't bug up later sendings if expired anymore
  • Correctly no longer impeded by wards


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Tue Mar 11, 2014 2:14 am 
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Posts: 265
FEB - EARLY MARCH UPDATES

  • Player App changer updates.
  • Temple of Mask / Palace District Sewer door hooked back up.
  • Mysteries of Westgate creatures added for Devs and DMs. 4 creatures total.
  • Ree werewolf model added
  • Some base creature models of added MOW & REE werewolf added for DM's to use.
  • Update to Dead Crows Guild
  • Update to another secret guild that lives in the dark.
  • Update to EDE Guild
  • Paulimposteur's female tiefling heads added.
  • PaulImposteur Orc Heads added (BIG THANKS TO PAUL)
  • PaulImposteur Assimar Heads from added (BIG THANKS TO PAUL)
  • Battlerager AC not stacking with itself correctly
  • Moon's Hand also applies to morningstars (her NWN2 favorite weapon)
  • Other tweaks to moon's hand
  • Tweaks to dancing lights / Selune's tears
  • Order of the Bow Initiate Re-enabled (take 2)...
  • OOBI - Deadeye shot enabled again as we missed that above.
  • Bear warrior adjust to regen + damage. Damage upped a bit, regen upped by +1 per bear form to +3, +4, and +5.
  • Silverstar: Fix for dancing lights spell.
  • Fist of the Forest description updated.
  • Torch Fighting Fixes from Rasael.
  • Baldurs Gate Sewer Bowels Level 1 & 2 added (Tfunke). Accessed from Baldurs Gate Palace Sewers.
  • Two Quests added by Tfunke. Temporarily removed to get issue fixed.
  • Friendly Arm Inn Exterior Update (Lisa)
  • Friendly Arm Inn Temple of Garl Glittergold Added (Main -> Eclypticon, Help -> Duster)
  • BG East Farmlands. Minor Touch up (Duster)
  • BG Barbershop (Shop) added as a bit of a gem specialist.
  • Darkhold / Corm Orp Updates. (IamDeath)
  • Darkhold / Corm Orp area's opened. Accessed from Triel.
  • Various Issue's related to Darkhold / Corm Orp fixed. A few more adjustments coming.


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Sun May 11, 2014 3:49 am 
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Posts: 265
APRIL

<1st batch>
  • Touched up the goods are gone quest description to reflect where the bandits currently are in game (Since we moved the area).
  • Door to the blade and stars should be fixed
  • Gullykin Temple of Kossuth should have usable alter now.
  • Quest in Baldurs Gate Sewers bowels re-enabled at the Umberlee priest end. Quest 50 + 53 in sewer bowels hooked up to quest framework.
  • Genasi Male Heads added (air, water, earth, fire)
  • Genasi FeMale Heads added (air, water, earth, fire)
  • Tiefling heads from Paul updated to Version 2
  • Dwarven Female Heads added (Gold, Shield, Duerger)
  • Five Male Custom Clothing pieces added. Work done by VirtualAngel.
  • APP CHANGER: Clothing Male 283-290.
  • Proper shield(s) added to Darkhold Guards. Shield models improted into hak files.
  • Spell duration problems with holy sword, bless weapon, and lawful sword should be fixed now.

<2nd batch>
  • Stone Giant Models and spwans changed a a bit (Duster).
  • Assay Resistance fix. But nobody told me what was broken or fixed. : (
  • Barber shop store pricing issue should be fixed.
  • IamDeath fixed issue with custom items not exporting properly.
  • Prefab blueprints of all the modes IamDeath has made has been built and added to our developer module (Luna).
  • Caravan to Darkhold updated. You can caravan directly to Darkhold now.
  • Home locations added to Soubar, Corm Orp, and Darkhold.
  • Half-Orc femaile heads updated to VERSION2
  • Gnome, MAle heads added.
  • Aasimar, MAle heads added.
  • APP CHANGER
    • Cloth 283-291
    • Breastplate 139-142
    • FUllplate 201-202
    • Helm 234
    • Mithral Half PLate 16+17
  • Upped the corm orp spawn rate a bit
  • Fixed a few random spelling and door problems

<3rd batch>
  • Round two update of clothing from VirtualAngel. Re-cloned some models to change the model numbers.
  • Adonnays Elven Weaponry Hak Updated to latest version which we were not synced to. Picked up a few more models.
  • APP CHANGER
    • Male cloth 292-304
    • FeMale cloth 228-241
    • Breastplate 139-142 (fixes issue with them being cloth)
    • Mithral Breastplate synced to normal Breastplate
    • PAdded armor 58 added.
    • Bastard Sword 10-16 added (from Addonays Elven Weaponry)
    • Dagger 18-21 added (from Addonays Elven Weaponry)
    • Falchion 1-9. Resynced them and added a few from Addonays and a few base appearances we didn't use.
    • Greatsword 3, 22 - 28 (from Addonays Elven Weaponry)
    • Katana 1-16 (updated to support all katana models we have)
    • Longsword 28, added 29-39
    • Scimatar 7, 15, 16 (one added, move two around)
    • Shortsword 1, 6, 20,21, 23-30
  • Dwarf Hold Hak added. Placables from the hak have been added to the developer module (Luna)
    http://neverwintervault.org/project/nwn ... dwarf-hold
    http://www.nexusmods.com/neverwinter2/mods/867/?
  • Soubar home location removed. Anyone over level 1 can go to Soubar from the Nexus now.
  • EDE update for Maverick.


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Mon Aug 11, 2014 11:57 pm 
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Joined: Sat Mar 28, 2009 4:14 pm
Posts: 265
Batch dump of updates over the past two months.
Some items may be mentioned more than once as they went through more than one iteration to update/fix.
Or multiple updates happened over time like the heads from Paulimposteur.


  • Feat Imrpoved Elemental Storm added to Fighter feat list.
  • Arc of Lightning scroll cost fixed in the UD.
  • Touched up the goods are gone quest description to reflect where the bandits currently are in game (Since we moved the area).
  • Door to the blade and stars should be fixed
  • Gullykin Temple of Kossuth should have usable alter now.
  • Quest in Baldurs Gate Sewers bowels re-enabled at the Umberlee priest end. Quest 50 + 53 in sewer bowels hooked up to quest framework.
  • Genasi Male Heads added (air, water, earth, fire)
  • Genasi FeMale Heads added (air, water, earth, fire)
  • Tiefling heads from Paul updated to Version 2
  • Dwarven Female Heads added (Gold, Shield, Duerger)
  • Five Male Custom Clothing pieces added. Work done by VirtualAngel.
  • Clothing Male 283-290 added to the app changer.
  • Proper shield(s) added to Darkhold Guards. Shield models improted into hak files.
  • Spell duration problems with holy sword, bless weapon, and lawful sword should be fixed now.
  • Stone Giant Models and spwans changed a a bit (Duster).
  • Assay Resistance fix. But nobody told me what was broken or fixed. : (
  • Barber shop store pricing issue should be fixed.
  • IamDeath fixed issue with custom items not exporting properly.
  • Caravan to Darkhold updated. You can caravan directly to Darkhold now.
  • Home locations added to Soubar, Corm Orp, and Darkhold.
  • Half-Orc femaile heads updated to VERSION2
  • Gnome, MAle heads added.
  • Aasimar, MAle heads added.
  • Cloth 283-291
  • Breastplate 139-142
  • FUllplate 201-202
  • Helm 234
  • Mithral Half PLate 16+17
  • Upped the corm orp spawn rate a bit
  • Fixed a few random spelling and door problems
  • Male cloth 292-304
  • FeMale cloth 228-241
  • Breastplate 139-142 (fixes issue with them being cloth)
  • Mithral Breastplate synced to normal Breastplate
  • PAdded armor 58 added.
  • Bastard Sword 10-16 added (from Addonays Elven Weaponry)
  • Dagger 18-21 added (from Addonays Elven Weaponry)
  • Falchion 1-9. Resynced them and added a few from Addonays and a few base appearances we didn't use.
  • Greatsword 3, 22 - 28 (from Addonays Elven Weaponry)
  • Katana 1-16 (updated to support all katana models we have)
  • Longsword 28, added 29-39
  • Scimatar 7, 15, 16 (one added, move two around)
  • Shortsword 1, 6, 20,21, 23-30
  • Dwarf Hold Hak added
    http://neverwintervault.org/project/nwn ... dwarf-hold
    http://www.nexusmods.com/neverwinter2/mods/867/?
  • Soubar home location removed. Anyone over level 1 can go to Soubar from the Nexus now.
  • EDE update for Maverick.
  • Adonnays Elven Weaponry Hak Updated to latest version which we were not synced to. Picked up a few more models.

  • Epic Call Lightning added to Sorceror Feat.2da file.
  • Fix for Silverstar Prohpet's Sight II. Will be granted when level 8 is hit.
  • Fixed placables.2da issue causing vines from Storm of Zehir to show up as crystals.
    Baldrus Gate grave cave for example had crystals sticking out of the ceiting that should be vines.
    That will be fixed.
  • About half of VirtualAngels outfits were missing from female clothing in the app changer. THose are added.
  • Reserve Feat Fiery Burst will no longer harm allies.
    TLK --> 16791519
  • Bear Warrior: Bear form gets an extended 3 rounds beyond the normal rage time. It's rage time + 3 rounds.
    TLK --> 16777668
  • Warlock Flee the Scene duration fixed if you had practiced invoker or the fey/fiendish power feats.
  • Leather armor 89-97 (fixes classification)
  • Mithral breastplate synced to 142
  • Clothing female 228-258 (mainly resynces virtual angels custom outfits and adds the one's we were missing)
  • Clothing male 305-307
  • FUll plate 203 - 206
  • Mithral FUll plate 201 - 206
  • Hide Armor 40-42
  • Helm 235
  • Paulimposteur's: Update Akraine head added
  • Paulimposteur's: Elven Brigand Elaine head added.
  • Paulimposteur's: Head 45 added for Human and Aasimar female.
  • Paulimposteur's:Half-Elf & Half-Drow Female heads added
  • Paulimposteur's: Half-Elf & Half-Drow Male heads added
  • Paulimposteur's: Moon Elf Myka (06)
  • Whitcher Placable Project has been sorted a bit. Some of the largest models were removed to reduce the hak size.
    So we now have a witcher placable project (reduced) hak.
  • IamDeath Custom banners added to multiple area's (BG EAST, FAI, DARKHOLD, etc).
  • Druid Grove Added. Old one removed.
  • Reaching wood added to the Northern Area's. It's an RP only area right now and has no hostiles.
    It links to Triel and Soubar.
  • UD Quests are blocked now to surfacers and vice versa.
  • Fixed wonky door problems at the entrance to the 2nd level of the nashkel mines.
  • Fixed transition from reaching woods to corm orp
  • Fast HEaling I, CON requirement changed to 21.
  • Fast HEaling II, CON requirement changed to 22.
  • Fast HEaling III, CON requirement changed to 23.
  • Some of the undead in the baldurs gate, sewer bowels have had their racial type fixed and should be undead now.
  • Forest of Wyrms added to the North (Tfunke). Hooked to Corm orp and the north trade way.
  • Minor updates to Kraak Helzak guild area (Duster)
  • Two custom moded masks added (Duster)
  • HELM UP TO 239
  • Cloth Female 259
  • Cloth Male 308
  • Scale 39
  • Hide 43
  • Full plate 207/208
  • ALL QUESTS RESET
  • YEAR IN MODULE CHANGED TO 1350 TO REFLECT CURRENT IN GAME YEAR
  • Paulimposteur's: Elven Expansion Heads added.
  • FEAT: Agile Shield Fighter added to the approptraite classes as a feat choice.
  • Athorn's Custom Armor Models added to the haks. For DM use only at this time.
  • Xaltars 3 additional female teifling heads added. (these are his latest additions).
  • Drow tileset added -> http://www.nexusmods.com/neverwinter2/mods/910/?
  • Area Updates from Duster: Beregost, BG East District, BG Harbor District, Doron Amar Area's.
  • Paulimposteur's: Head update. Hak file directly moded by Paul

  • Sshamath / UD update from Rasael.
    • Added Magical portal to and from Varalla's
    • Undrek Valanar made less demanding, less NPCs
    • Undrek Valanar now has a basic shop and caravan by Dire Osquip to S'shamath. Costs 25 gp.
    • S'shamath now has a caravan by Dire Osquip to Undrek Vallanar. Costs 25 gp.
    • Areas given more ornamentation
    • S'shamath now also has hanging spires and more plausible bridges between buildings
    • Correct Teleport inhibition variables added
    • Added messenger system for sending other characters messages
    • A message will be delivered up to 7 days later, whenver that player comes across a messenger
    • Message is deleted from the database after 7 days of being unable to deliver
    • When recipient is located a messenger NPC spawns and delivers the message
    • Messengers currently supported: Drow, Duergar, Servitor (unseen servant), Slave, Beggar Uchin boy, Messenger Biff (Human), Dwarf, Elf, Squire, Knight, Conclave Messenger.
    • Added whispering news statue in S'shamath, news can be set from the private Conclave chamber via conversation.
    • Whispering statue randomly whispers a news item to passersby
    • Added fortifications in Varalla's passage, with a portal into the City
    • Varalla's passage cleaned up a bit. Still some rubble remains.
    • Custom Lantern added for Sshamath areas
    • S'shamath now has garbadge disposal bins connected to the elemental plane of water
    • Add Random Life system in S'shamath
    • Add Vharr Latyema Spire at the Stonestave
    • Add Mythal in the Stone Stave
    • Add 7th Circle Guild Hall
    • Add Conclave token
    • Stone Stave interior
    • Add news recorder NPC for in Conclave hall private room
    • Add interior for the Stone Stave (Conclave Hall, with room for audience)
    • Add Message dispatcher NPCs for message system
    • Add some stuff to the Misty Lake
    • Add option to acquire S"shamath Citizenship for a total of 5000 gold
    • Citizenship only aquirable if lore accurate requirements are met (drow or mage)


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Sat Jan 03, 2015 12:56 pm 
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JANUARY 3, 2015 UPDATES


Sleight of Hand Update [Script: New Feature!], by Rasael
Quote:
The following things are changed on the mechanical level:

  • Pickpocket a target once every hour and 45 minutes instead of once per reset.
  • 30 second skill use cooldown against same target on a failed attempt.
  • Pickpocket earns you d20 + random pick of thief's sleight of hand ranks + thief's sleight of hand ranks + 1. (Unchanged)
  • The thief is informed his pickpocket attempts are logged and that repeated attempts may be griefing.
  • NPCs and PCs can alert guards if they catch the thief.
  • Guards will attempt to arrest and fine the thief.
  • When no guards are present NPCs call the thief out but otherwise don't act.

This is how guards behave:

  • Guards are NPCs whose names contain: "Guard", "Champion", "Flaming Fist", "Patrol", "Soldier" or "Captain."
  • Guards will return to their original post after catching or failing to catch the thief.
  • Failure happens when the thief leaves the area, or is not detected for 8 rounds.
  • Guards don't use violence because they are presumed to be plot state creatures.
  • Guards apprehend a thief if they manage to come very close (touch range).
  • There is currently no save against being caught (we may revisit this later).
  • When caught you pay a fine of 200 gp.

This is how nearby players are involved:

  • If the pick-pocket is spotted the victim player gets a popup message asking if he wishes to report the theft attempt.
  • If a player reports a theft attempt the guards respond.
  • If the pick-pocket is spotted nearby players get a popup message asking if they wish to report the theft.
  • Guards and other NPCs who spot the theft act or report it automatically.


Blood Walk Update [Script: Bug Fix], by Rasael
Quote:
Changes:
  • Blood Walk will now default to dropping the blood magus' blood at a location to mark it with a rune.
  • If close to a PC then that player's blood will be marked the way it used to work by default.
  • If blood walk is targeted at a PC that PC will be asked for permission.
  • The alternative hostile blood walk ability (which only works in the same area as the target) is not altered, does not require permission.
  • Blood Walk is now stopped by wards and anchors. [= DM request]


Shadow Walk Update [Script: Bug Fix], by Rasael
Quote:
Changes:
  • Shadow Walk is now stopped by wards and anchors. [= DM request]


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Sat Jan 17, 2015 9:51 am 
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Posts: 3634
Location: Florida, USA
Some of the things that updated on Jan 12:

- Roaringshore adds Shrine to Umberlee and adjusted NPC scripts/dialogs to accept masked PC.
- New "generic ship" accessible via Ferry Boat system. Intended for general ship RP.
- New Crystal Moon guild hall
- Updated BG-East Gate District: Waitress Joy now talks. New connection to Order of the Lyons Patherfinder Hall.
- New Order of the Lyons Patherfinder Hall.
- Update Coven of Darkness guild area (not my work).
- Zombie creatures at Triel should now be Undead and subject to Turning, etc.


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Fri Oct 16, 2015 8:32 am 
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Location: Florida, USA
16Oct2015

Updated complete NPC listing with 1853 creature templates making the final cut. This should make it easier for DMs to find monsters and NPCs in their creature index. Removed about 100 duplicate or obsolete creatures.

Post in Bug Reports/Creatures Folder if you notice an important creature no longer loitering about.
viewforum.php?f=34


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Sun Oct 18, 2015 8:10 am 
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Posts: 3634
Location: Florida, USA
18Oct2015

Numerous script-based bug fixes from Rasael deployed. Scripts associated with the following.

- Body Guard and Shield Other Fixes
- Shield Bash Updates
- Cavestalker class fixes
- Sleight of Hand script fixes
- Bloodwalk Fixes
- Man at Arms Updates & Fixes

Report any new bugs in the Bugs Forum:
viewforum.php?f=25

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PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north more often than not
PC2 = Valqis Sanejmeh; mostly far away cartographer, Navigator of the Sea Seeker, Reader of Candlekeep and sometime performer


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Sun Nov 29, 2015 9:50 am 
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Posts: 3634
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Update 29Nov2015

- Revised two Haks to change Kelemvor cloaks and banners to Myrkul IAW Lore and BG timeline. The revised cloak is #132 in the AppChanger.
- Revised UB areas to repair lighthouse door transition
- Revised Orc Sacred Site

Please report any bugs in the appropriate folder within the Bugs Forum:
viewforum.php?f=25

_________________
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north more often than not
PC2 = Valqis Sanejmeh; mostly far away cartographer, Navigator of the Sea Seeker, Reader of Candlekeep and sometime performer


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Sun Dec 13, 2015 11:58 am 
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13Dec2015 Update

Cubicle's Underdark Update - 10 area files all down below.

As always, please report any bugs in the appropriate folder within the Bugs Forum:
http://www.bgtscc1.com/forum/viewforum.php?f=25

Details:
Cubicle wrote:
If you're wondering what was added to the UD on 13 Dec 15. Here it is.

Hidden: show
-Glouras Wing - New tileset; Revamped NPC appearances; Lowered counters

-The Elixir - Few tweaks

-Darkspires - Revamped area past mine and added more rooms with Duergar in mind.

-Spider's Kiss - Revamped

-South Sshamath - Added Darkspire merchant outside the Darkspires

-Sshamath Shop Area - Few tweaks

-Illithid Mines 2 - Changed vines/tree appearances back into crystals. Fixed Hive/Duergar Mine door issue.

-Illithid Mines 1 - Lowered entrance to Duergar Compound.

-Varallas Passage - Adjusted height on a bunch of overlapping 'dirty floor' placeables

-Netherese Ruins SP - Changed vines/tree appearances back into crystals.

-West of Varalla's - Swapped unuseable chairs with kemo chairs in small camp. Fixed bridge walkmesh issues which allowed players to get trapped beneath the bridge.

-South of Tarpits - Changed 1ea cave wall into chasm wall. Changed Sout of Tarpits to South of Tarpits.

-Illithid Hive - Added caravan to/from Undrek Vallanar and changed trees/vines back into crystals.

-Sshamath's Darkwood District- Expanded living area/closed it off from Darkwood's mobs. Added Tower of the Masked Mage interior, Trade auction house, several custom interior homes. Removed some trees for better navigation. Added NPC's/shops. Fishing added.

Mist Lake- Revamped. Fishing added.


Let us know if you encounter any issues.

Edit: All new conversations and the Darkwood Interiors areas will be added later.


Pushed out a few repairs for UD areas on 16Dec. And maybe resolved ADL problem with bg_pi_*head*.hak(s). I hope. The ADL worked for me.

_________________
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north more often than not
PC2 = Valqis Sanejmeh; mostly far away cartographer, Navigator of the Sea Seeker, Reader of Candlekeep and sometime performer


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 Post subject: Re: SERVER UPDATES
Unread postPosted: Thu Dec 17, 2015 8:48 pm 
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Joined: Mon Nov 16, 2009 6:57 pm
Posts: 3634
Location: Florida, USA
17Dec2015 Update

Mostly server-side only:
- Revise RCR NPC dialog
- Revise some weapon-spell scripts - a work in-progress
- Deploy messenger system in UD, which may become prototype for use top-side
- Tinkering with Boareskyr Bridge encounter - a work in-progress
- Adjustments to UD update (3 areas)
- Hopefully resolved ADL problem with bg_pi_*head*.hak for new players
- Tweak CK Librarian store. Should now only buy scrolls and books.

As always, report any bugs in the Bugs Forums.

_________________
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north more often than not
PC2 = Valqis Sanejmeh; mostly far away cartographer, Navigator of the Sea Seeker, Reader of Candlekeep and sometime performer


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 Profile  
 
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