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 Post subject: Re: Improved Female Half Orcs!
Unread postPosted: Mon Dec 02, 2013 6:02 pm 
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Looking at the eyes now, with your perspective Luna, I do agree.

So, I just released a real quick change, as a separate download. It's a dimmed down texture, which makes it look far more realistic, however, the colors are less vibrant.

These are far darker, I may make an in-between version.

(Nexus won't allow the upload due to their own server issues. I uploaded it elsewhere for now)
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Last edited by PaulImposteur on Tue Dec 03, 2013 10:47 pm, edited 2 times in total.

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 Post subject: Re: Mods; Half-Orc Females / Lively Eyes
Unread postPosted: Tue Dec 03, 2013 3:42 am 
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Lets keep the dim eyes. :?

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 Post subject: Re: Mods; Half-Orc Females / Lively Eyes
Unread postPosted: Tue Dec 03, 2013 6:52 pm 
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Yeah, I prefer them as well. But for some reason, when I mod textures, I always distort colors really bad, and make a lot of things overly bright, trying to compensate for lighting.

The original textures are a good example of me over-looking the appearance, because I was trying to shove out the mod.
I try to allot myself a certain amount of time for texturing, because I have an 11 an hour job and like to try and get to RPing.

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 Post subject: Re: Mods; Half-Orc Females / Lively Eyes
Unread postPosted: Thu Dec 05, 2013 10:55 pm 
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Check out this male Half Orc face (I would like to use it for my own character). Incredible stuff, someone give Paul a medal.

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 Post subject: Re: Mods; Half-Orc Females / Lively Eyes
Unread postPosted: Fri Dec 06, 2013 1:04 am 
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Here's some screens of the finished version in a local module:

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Amazing work by Paul.

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 Post subject: Re: Mods; Half-Orc Females / Lively Eyes
Unread postPosted: Fri Dec 06, 2013 11:44 pm 
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Have released a new mod, for the Tiefling females.
Only the replacer version is currently available, due to issues with the head models.

If anyone think they can find the issue, I would appreciate it.
This error only occurs when the mdbs are named P_HTF_Head06 and up,
P_HTF_Head01-5 the default heads can have changes done to their mdbs.

So If anyone has any experience with the tool set, and would be interested in helping me, I have a feeling it has something to do with the game it self, not with the mdbs, because if they're named the default head names, even if editted they function perfectly.

I believe the issue is simply that animations are not being distributed to the heads for the new Tiefling Heads, since the heads are installed through the name of the files themselves. I do not think this is an issue with the model files, but the game files.


Issue resolved.

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 Post subject: Re: Mods; Paul's Beautiful Folk / Lively Eyes
Unread postPosted: Mon Dec 09, 2013 1:14 pm 
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Drow may need something new.
I always thought it could be simple, turning black what's white.
But I don't really know if that's so simple, and most of all I don't know if it could be done with the custom heads.

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 Post subject: Re: Mods; Paul's Beautiful Folk / Lively Eyes
Unread postPosted: Mon Dec 09, 2013 11:24 pm 
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It's even simpler actually. The game handles all the skin color via overlays. So I could use even a human head for example, for a drow, and it would have the correct skin color, but lack the ears.

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 Post subject: Re: Mods; Paul's Beautiful Folk / Lively Eyes
Unread postPosted: Sat Dec 14, 2013 4:11 pm 
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Gnome Heads released!

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 Post subject: Re: Mods; Paul's Beautiful Folk / Lively Eyes
Unread postPosted: Mon Dec 16, 2013 1:25 am 
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Hey Paul.. we will get them in game even though they are not yet.
RL has been busy due to the holidays and what not.


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 Post subject: Re: Mods; Paul's Beautiful Folk / Lively Eyes
Unread postPosted: Mon Dec 16, 2013 2:10 am 
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Uhm.. just one question, although I agree they look great. ;)

Will these new textures override eyecolours on existing characters? I don't know about other players, but I've spent quite some time on making my character look just the way I want it. If after this gets added, suddenly the eyes are now different.. Uhm.. I don't think I'd like that. :?


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 Post subject: Re: Mods; Paul's Beautiful Folk / Lively Eyes
Unread postPosted: Mon Dec 16, 2013 2:11 am 
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I think we would just pick up the faces Bre (for reasons you stated)


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 Post subject: Re: Mods; Paul's Beautiful Folk / Lively Eyes
Unread postPosted: Mon Dec 16, 2013 8:56 am 
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Well by all means then! They look nice. :D


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 Post subject: Re: Mods; Paul's Beautiful Folk / Lively Eyes
Unread postPosted: Mon Dec 16, 2013 6:15 pm 
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Yes, the eyes I never would want to be forced on the eyes either. It's simply a replacer for personal preference. I originally didn't plan on releasing them, as they were just a side project just for my own taste.

The new heads being added will also use the default eyes (excluding one Tiefling head) unless you use my replacer. So no worries, the eyes will match the existing ones, that way you can still stick with the original art design.

Edit;
No problem Luna, I appreciate it. We've all been busy, and have have to make delays. Plus, there's no need to rush getting these in, since I'll keep releasing mods as frequently as I can afford the spare time. So sometimes it might just be easier to hold off on releases until I get a bulk amount finished.

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 Post subject: Re: Mods; Paul's Beautiful Folk / Lively Eyes
Unread postPosted: Mon Dec 16, 2013 6:25 pm 
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Thank you for the gnome heads! I will surely be using one during my next RCR (if they are in), which will be a while yet as I wait for the Techsmith class as well..

But yay! I think I will like the beardy gnome best.. we shall see!

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