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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 1:34 am 
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These areas are jaw dropping.

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 1:40 am 
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Nice dragon didt get stone by a spell?


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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 2:13 am 
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Hey, i recognise that wall from the last screenshot. In their tongue.. he's called DOVAHKIIN!


Otherwise, looks.. stunning.

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 5:02 am 
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This stuff looks absolutely incredible.

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 5:12 am 
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Turns out this is actually Tamriel +10000 years into the future.

The Blades are now the Zhentarim.


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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 5:14 am 
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Brilliant work!

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 7:32 am 
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Yeah IamDeath has done a phenomenal job with these areas! Love the look and feel of Corm Orp in the top pic.

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 7:47 am 
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I tested Corm Orp and it is not only a beautifully designed area ( I loved the view from the tree brunch high above the river ), with many spots that provide great view of the area, but the mechanics are very cleverly setup as well. It has spawns of different CR in the same map, which dont mix with each other across the area. The BGTSCC design team at its best :)

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 10:57 am 
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Those are some amazing screenshots, I really like the first one of the village especially.

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 11:16 am 
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Visual representations of the old maxim "the devil gets the best tunes".

(I mean it looks very pretty.)

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 2:46 pm 
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Luna! I cant believe you let the cat out of the bag like this before it's release IG with some of those shots! :o

Oh well, thanks everyone for the kind words. :)
Celduil wrote:
Turns out this is actually Tamriel +10000 years into the future.

The Blades are now the Zhentarim.

:lol: Yes that wall texture is just too freaking amazing not to use. Looks seriously unreal IG, that screen doesn't do it justice. Props to the amazing artists from Bethesda. Here's hoping they don't mind us amateur nobody's using em... *cough*

luna actually didn't show any of the shots of the mountain ascent area you need to climb to reach the top where Darkhold lies perched, which is actually probably my favorite area. That or Corm Orp anyway. Anyway, Im looking forwards to seeing these IG. Thanks again for the compliments, glad you guys like em. :)

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 2:55 pm 
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Looks like it's going to be a massive increase in people who want to play Zhents soon.

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 3:51 pm 
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Lockonnow wrote:
Nice dragon didt get stone by a spell?

Well for now we'll say it is the White dragon Cryomantipelica, who was a former ruling occupant of the keep, who, eventually was defeated and turned to stone by the Wildmen of the North, the rulers of the keep after Cryomantipelica.

Whether they actually defeated him I'm not sure, unless someone can find out the actual fate of the wyrm Cryomantipelica (challenge anyone?), perhaps we can say that is was turned to stone with a permanency spell by that old group of mercenaries who came to rule the keep after him.

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 3:51 pm 
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Am I the only thinking that bridge is going to be awesome for this?




KINGDOM FOR A HORSE! KINGDOM FOR A HORSE! :lol:

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 Post subject: Re: Darkhold Rises.
Unread postPosted: Sat Nov 02, 2013 3:56 pm 
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What's the bounty for stealing the wall :P?

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